Native editor
A Swift and AppKit editor designed for macOS windows, shortcuts, text input, and system behavior. No web view, no runtime between you and the text.
Public betaHelp shape it ›A native macOS editor with language intelligence, Git, terminal, and debugger. Built in Swift and AppKit.
Every project on your Mac, in one native window. Web apps, scripts, services, infrastructure: the languages Xcode was never for, with the responsiveness you expect from a Mac app.
Focused defaults, with language tools, Git, a terminal, and debugging when you need them.
A Swift and AppKit editor designed for macOS windows, shortcuts, text input, and system behavior. No web view, no runtime between you and the text.
Completion, diagnostics, hover, rename, references, formatting, and code actions through language servers.
Review changes, inspect diffs and blame, browse history, switch branches, and commit without leaving the workspace.
Run shells and project commands beside your editor, with task output kept inside the workspace.
Launch LLDB, set breakpoints, step through code, inspect frames and variables, and read console output.
Choose themes, remap keybindings, save snippets, and tune editing behavior without an account.
An AI agent built into your editor. It reads your project and works across files, and every edit it proposes stops at a diff you have to approve before anything reaches disk.
Your code is yours. Codeworks does not upload it to Loopware.
Codeworks does not upload your files or project contents to Loopware.
Git providers and language tools may send project data under their own settings and privacy policies.
Crash reports stay local unless you explicitly choose to email one to support.
Codeworks began with CodeEdit, an ambitious open-source attempt to build the native macOS editor we always wanted. When development slowed, we did not want that idea to end there. So six of us picked it up and started imagining what could come next.
Read our story ›Six of us work on Codeworks full time, and a signed build ships every week. That is the whole loop: you report it, we fix it, it reaches your Mac days later.
Six of us design, build, test, and support Codeworks every day. It is the only thing we work on.
A signed update lands weekly on the channel you follow, and the app installs it in place.
A bug filed this week is usually fixed in the next build, not held for a release months away.
Download the signed Mac app. It is free while Codeworks is in public beta.
macOS 14 or later. Codeworks is a public beta: expect rough edges, and know that the feedback board decides what we fix and build next.